ShaderNodeEnvironmentΒΆ
Reads a environment texture file. This node returns the filtered RGB/RGBA pixel value from a environment texture file, using a direction.
Preview
Shows a preview of the environment.
View in Buffer A
Puts the rendered image in the A buffer of a render view.
View in Render
Puts the rendered image in the B buffer of a render view.
Mode
Changes the transform mode to use for the environment lookup. The modes include :
- Local : Assumes the input coordinate is in camera space, linking the environment to the camera.
- World : Transforms the input coordinate from camera space to world space, linking the environment to world.
Filename
Environment texture filename.
Filter
Changes texel filtering function. The functions include :
- Box : Selects nearest texel. May produce aliased results.
- Triangle : Uses a simple triangle filtering function.
- Gaussian : Uses a windowed gaussian filtering function.
- BSpline : Uses a radial BSpline filtering function. Should be used for displacement maps.
Size
Limits the size of the environment texture in memory.
Width
Scales the filtering window of the lookup.
Blur
Minimum filtering window of the lookup.
Gamma
Gamma correction at environment texture lookup. This value can be drived by the project Gamma setting, or individually per environment texture.
Build Texture
Generates the block ordered tiled texture. Textures always need to be built prior use. Built textures are located in the hidden .guerilla directory next to the source bitmap file.
Render Pass
Opens a linking view in the FileIn<->RenderPass mode.
Output
Selects the connected pass output to read from.